the Byte

the Byte is a technical Magazine for IMS Engineering College.

SOCIAL MEDIA

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What   do   you  think   about   social media?   What it has importance  i n today’s era?
Is  it  something  which  has changed our lives?  Let’s have a look upon  it.
Social media is the social interaction among people in which they create, share or exchange information and ideas in virtual communities and networks.
Social media depends on mobile and web-based technologies to create highly interactive platforms through which individuals and communities share, create, discuss, and modify user-generated contents. They create substantial and pervasive changes to communication between organizations, communities, and individuals.
Social media differ from traditional media (Print media, Electronic media,etc) in many ways, including quality, reach, frequency, usability, immediacy, and permanence.  Internet users continue to spend more time with social media sites than any other type of site. At the same time, the total time spent on social media in the U.S. across PC and mobile devices increased by 37 % to 121 billion minutes in July 2012 compared to 88 billion minutes in July 2011.

Here are few types of social media:
1.Collaborative projects  (For example, Wikipedia)
2.Blogs and microblogs  (For example, Twitter and Tumblr)
3.Content communities  (For example, YouTube and DailyMotion)
4.Social networking sites  (For example, Facebook)


Virality on Social Media
Some social media sites have greater virality - that is, users are more likely to reshare content that has already been posted on the site by another user, to their social network. Many social media sites provide specific functionality to help users reshare content - for example, Twitter's retweet button, or Tumblr's reblog function. This is of particular interest for viral marketing for businesses, but also for nonprofit organisations and activists.

Some features of Social Media
1.Quality: In industrial (traditional) publishing, the typical range of quality is substantially narrower than in unmediated markets. The distribution of quality has high variance: from very high-quality items to low-quality also.
2. Reach: Industrial media typically use a centralized framework for organization, production, and dissemination, whereas social media are by their  nature more decentralized, less hierarchical, and distinguished by multiple points of production and utility.
3. Frequency: The number of times an advertisement is displayed on social media platforms.
4. Accessibility: The means of production for industrial media are typically government and/or corporate (privately owned). Social media tools are generally available to the public at little or no cost.
5. Usability: Most social media production requires only modest reinterpretation of existing skills. Anyone with access can operate on social media.
6.Immediacy:  Social media is  capable of virtually instantaneous responses.
7. Alterable:  Social media can be altered almost instantaneously by comments or editing.
Internet usage effects
1.Consumers continue to spend more time on social networks than on any other category of sites—roughly 20 % of their total time online via PC and 30 % of total time online via mobile.
2.Facebook  remains the most-visited social network in the U.S. via PC (152.2 million visitors), mobile apps (78.4 million users) and mobile web (74.3 million visitors).
3.51% of people aged 25–34 used social networking in the office, more than any other age group.
4.While the computer is still the primary device used to access social media despite dropping 4% in usage in 2012, the last year saw a significant increase in usage, most notably through tablets from 3% to 16%, internet enabled TVs from 2% to 4%.
5. In November 2011, it was reported Indians spend more time on social media than on any other activity on the Internet.


Advantages of Social Media

§      Social networks are new way of staying in touch with the whole world.
§      It is now easier to keep in contact with old friends and colleagues. 
§      The professional networking site LinkedIn even allows users to request introductions to business people who are known to their contacts. LinkedIn is a particularly valuable business tool, over 200 million people are members, including hiring managers from many top companies. Your profile is designed to function as an online resume, detailing your education, career history (with recommendations from your colleagues), and creative portfolio.
§      Freelancers can find contacts via professional groups on LinkedIn and Twitter, while business owners can make use of the large user bases of Facebook and Twitter to market their products and services.
§    Online communities can be very diverse and expose you to many new viewpoints, ideas, and opinions that you may not be familiar with.


Disadvantages Of Social Media
§       Public sharing of private lives has led to a rethinking of our current conceptions of privacy.
§      Social networking sites allow seemingly trivial gossips to be redistributed to a worldwide audience, sometimes a rumour is shared.
§      The one potential risk of social networking cited most often is that of hacking. Incidents of profiles and accounts are being hacked.
§      While social media can help people / companies create good image, it can also be used to tranish an image with false claims. A viral social media post talking how a product can cause problems can lead to huge losses to a firm.
§      All over the world social media websites are used to get up close and personal without even revealing the true identity. 

CONCLUSION
Social networking is indeed boon for human race because it is bringing people closer and letting them communicate with each-other without any fear and barrier. But still one needs to be cautious of what level of personal information they are providing on social sites and how much time they are spending on it.

                                                                             Posted By:      
                                                                             ROHIT CHAUDHARY
                                                                             CS-2 3rd YEAR
                                                                             rohitchaudhary29@gmail.com
                                                                             website: www.scitechinfo.in




                                                                                     

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Cloud C
omputing 

 It is the delivery of computing as a service rather than a product, whereby shared resources, software, and information are provided to computers and other devices as a utility (like the electricity grid) over a network (typically the Internet).  

Overview

Cloud computing relies on sharing of resources to achieve coherence and economies of scale. At the foundation of cloud computing is the broader concept of converged infrastructure and shared services.

Cloud computing, or in simpler shorthand just "the cloud", also focuses on maximizing the effectiveness of the shared resources. Cloud resources are usually not only shared by multiple users but are also dynamically reallocated per demand. This can work for allocating resources to users.

For example, a cloud computer facility that serves European users during European business hours with a specific application (e.g., email) may reallocate the same resources to serve North American users during North America's business hours with a different application (e.g., a web server). This approach should maximize the use of computing power thus reducing environmental damage as well since less power, air conditioning, rackspace, etc. are required for a variety of functions. With cloud computing, multiple users can access a single server to retrieve and update their data without purchasing licenses for different applications.

History

The origin of the term cloud computing is unclear. The expression cloud is commonly used in science to describe a large agglomeration of objects that visually appear from a distance as a cloud and describes any set of things.

In analogy to above usage the word cloud was used as a metaphor for the Internet and a standardized cloud-like shape was used to denote a network on telephony schematics and later to depict the Internet in computer network diagrams. With this simplification, the implication is that the specifics of how the end points of a network are connected are not relevant for the purposes of understanding the diagram. The cloud symbol was used to represent the Internet as early as 1994, in which servers were then shown connected to, but external to, the cloud.

References to cloud computing in its modern sense can be found as early as 1996, with the earliest known mention to be found in a Compaq internal document.
The popularization of the term can be traced to 2006 when Amazon.com introduced the Elastic Compute Cloud.

In the 1990s, telecommunications companies, who previously offered primarily dedicated point-to-point data circuits, began offering virtual private network (VPN) services with comparable quality of service, but at a lower cost. By switching traffic as they saw fit to balance server use, they could use overall network bandwidth more effectively. They began to use the cloud symbol to denote the demarcation point between what the provider was responsible for and what users were responsible for. Cloud computing extends this boundary to cover all servers as well as the network infrastructure.
In early 2008, Eucalyptus became the first open-source, AWS API-compatible platform for deploying private clouds.

 In July 2010, Rackspace Hosting and NASA jointly launched an open-source cloud-software initiative known as OpenStack. The OpenStack project intended to help organizations offer cloud-computing services running on standard hardware. The early code came from NASA's Nebula platform as well as from Rackspace's Cloud Files platform.

On March 1, 2011, IBM announced the IBM SmartCloud framework to support Smarter Planet. Among the various components of the Smarter Computing foundation, cloud computing is a critical piece.

On June 7, 2012, Oracle announced the Oracle Cloud. While aspects of the Oracle Cloud are still in development, this cloud offering is posed to be the first to provide users with access to an integrated set of IT solutions, including the Applications (SaaS), Platform (PaaS), and Infrastructure (IaaS) layers.

Characteristics

The National Institute of Standards and Technology's definition of cloud computing identifies "five essential characteristics":

On-demand self-service

. A consumer can unilaterally provision computing capabilities, such as server time and network storage, as needed automatically without requiring human interaction with each service provider.

Broad network access. 

Capabilities are available over the network and accessed through standard mechanisms that promote use by heterogeneous thin or thick client platforms (e.g., mobile phones, tablets, laptops, and workstations).

Resource pooling.

 The provider's computing resources are pooled to serve multiple consumers using a multi-tenant model, with different physical and virtual resources dynamically assigned and reassigned according to consumer demand.

Rapid elasticity.

 Capabilities can be elastically provisioned and released, in some cases automatically, to scale rapidly outward and inward commensurate with demand. To the consumer, the capabilities available for provisioning often appear unlimited and can be appropriated in any quantity at any time.

Measured service. 

Cloud systems automatically control and optimize resource use by leveraging a metering capability at some level of abstraction appropriate to the type of service (e.g., storage, processing, bandwidth, and active user accounts). Resource usage can be monitored, controlled, and reported, providing transparency for both the provider and consumer of the utilized service.

How cloud computing works..



Application



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open the GATE!

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G
 raduate  Aptitude Test in Engineering ( GATE ) is an all India examination that primarily tests the comprehensive understanding of the candidate in various undergraduate subjects  in  the engineering /  Technology / Architecture and   post-  graduate  level  subjects   in Science. The Indian  Institute of Science (IISc)    and  seven  Indian  Institutes  of Technology   (I I  T s  at  Bombay, Delhi, Guwahati,  Kanpur,   Kharagpur, Madras  a n d   Roorkee)    jointly  administer  the conduct of GATE.The operations related to G A T E  I n  each  of the 8 zones are managed   by  a   zonal  GATE  Office at the IITs or  IISc. The Organizing Institute in  Is   responsible  f o r  t h e  end - to -end  process  and  coordination  among the   administering   I n s t I t u t e s. The Organizing  Institute  for  GATE  2015 is IIT Kanpur.  

Duration and Examination Type
The  GATE  examination  consists  of  a single  paper  of  3 - hour  duration  that c o n t a i n s  65  questions  carrying  a maximum  of  100  marks. The question paper consists of  both  multiple  choice questions (MCQ) and numerical answer type questions. The examination for all the  papers   will  be  carried  out  in  an ONLINE  Computer  Based  Test (CBT) mode w h e r e  t h e  candidates will be shown    t h e    questions in  a  random

sequence on a computer  screen.   The candidates are required to either select the answer    (for MCQ type)  or enter the answer      f o r   numerical   answer  type question     using   a    mouse on a virtual keyboard      (keyboard   of  the computer will   be   disabled).   Candidates  will   be provided   with   scribble    pad   for rough work  and   these    have   to  be returned back after  the   examination.   At the end of the 3-hour window,  the   computer will automatically  c l o s e     the   screen  for further actions.   The   E n g i n e e r i n g Mathematics  will  carry    around 15% of the  total  marks,   the    General  Aptitude section will carry 15% of  the  total marks and   the  remaining   70%    of  the  total marks  is  devoted  to the    subject of the paper.

SYLLABUS :

Computer    Science  and    Information Technology
Digital Logic:    logic       f u n c t i o n s, Minimization ,  Design   and synthesis of combinations  and    sequential  circuits; Number    representation   and computer arithmetic   (fixed and floating point).
Computer Organization and Architecture:  Machine  instructions and addressing  modes , A L U and data path, CPU  control  design,   Memory interface, I/O  interface  (Interrupt and DMA mode), Instruction   pipe lining,   Cache and main memory, Secondary storage.
Programming and Data Structures: Programming in C; Functions, Recursion, Parameter  passing,   Scope,   Binding; Abstract   data   types,   Arrays,   Stacks, Queues,   Linked   Lists,Trees, Binary search trees, Binary heaps.
Algorithms Analysis,Asymptotic notation, Notions   of   space and  time complexity, Worst     and average case analysis; Design: Greedy approach  Dynamic programming , Divide  - a n d - conquer;
Tree  and  graph   traversals,  Connected components ,   Spanning trees , Shortest paths ;   Hashing  ,   Sorting ,  Searching. Asymptotic analysis(best, worst, average cases)   of   time   and  space, upper and lower   b o u n d s ,   Basic   concepts   of complexity  classes  –  P ,   NP  NP-hard, NP-complete.
Theory    o f   Computation  Regular languages  and  finite  automata, Context free language and  push-down automata, Recursively enumerable sets and Turing machines, Undecidability.
C o m p I l e r Design: Lexical analysis, Parsing  ,   S y n tax  directed translation, Run time environments, Intermediate and target   code  generation,  Basics of code optimization.
Operating System:Processes, Threads, Inter   process    c o m m u n i  c a t i  o n, Concurrency, Synchronization, Deadlock, CPU   scheduling,  Memory management and virtual memory,  File   systems   , I/O systems,  Protection  and security.
Databases: ER-model, Relational model (relational   algebra,  t u p l  e  calculus ) , Database    design  (integrity constraints, normal forms),  Query  languages (SQL), File structures (sequential files,  indexing, B and B+ trees), Transactions and concurrency control.
Information  Systems and  Software Engineering:     information    gathering, requirement and feasibility analysis, data flow   diagrams , process   specifications, input/output design, process life     cycle, planning  and    managing   the   project, design, coding, testing, implementation, maintenance.
Computer Networks: ISO/OSI stack, LAN technologies (Ethernet, Token ring), Flow and error control techniques, Routing algorithms, Congestion control, TCP/UDP and sockets, IP(v4),
Application layer protocols (icmp, dns, smtp, pop, ftp, http); Basic concepts of hubs, switches,
gateways, and routers. Network security – basic concepts of public key and private key
cryptography, digital signature, firewalls.
Web technologies: HTML, XML, basic concepts of client-server computing.

                             
Getting good score in gate doesn't depend on which book u follow. Study the books that u have been studying since 2nd year. Study the books that u are most comfortable in .
For securing good rank in gate u must have constant practice on the problems and always stay in touch with gate study. For that purpose u can join any coaching inst(like gate forum). There u will be in constant practice. Also u must solve previous year gate questions and MUST take some all India test series (normally starting from October).
DISCRETE MATHEMATICS
1>>”Discrete maths and its applications” By Kenneth Rosen
2>>book by Tremblay and Manohar
The explanation in this book is really very good and “easy  to understand”. This book is must read for GATE preps.
ALGORITHMS
1>>”Introduction to Algorithms” By T.H.Cormen et al.
This is “THE” book for Algorithms. The Book is simply brilliant, it  makes you understand every details of Algorithms
 THEORETICAL COMPUTER SCIENCE
“Introduction  to Computer Theory” By Daniel Cohen.                                                           
 DATABASE MANAGEMENT  SYSTEMS
 Korth and Navathe 
OPERATING SYSTEMS
1>>Operating System Concepts By Galvin et al.
 DIGITAL DESIGN
Read “Digital Design” By morris mano [period]
COMPUTER ARCHITECTURE
1>>”Computer Architecture” By Morris mano
2>>”Computer Organization” By Zacky,hamacher
3>>”Computer Organization Hardware/Software interface” By
Hennessey and Patterson









                                                                                  

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